This is due to overflow errors. He too will circle around the ghost regenerator until Pac-Man moves since Blinky will never be able to reach him. For the next few seconds, not only will they not actively chase you, but you can safely follow them wherever they go. ARCADE GAME SERIES: Ms. Pac-Man General Hints & Tips. This walkthrough and any content included may not be reproduced without written permission. You can easily chase and kill him, earning sixteen hundred points. The cherry pattern will work only for the first level, however, the other two types of patterns can be used for every level, up to level 255. But you should remember that this home-corner behavior only lasts a few seconds before they turn around and start actively chasing you again, so you should use this time wisely and clear out parts of the maze that are otherwise too dangerous to clear, such as the lowest row with its long stretches and few escape routes. Keep your closest watch on the nearest ones. (On the higher levels, ghosts also no longer become edible after eating power pellets -- though they do reverse direction. Despite these patterns, however, the ghosts' AI has been improved in this game since the original Pac-Man released, so their movement will be a bit more sporadic than usual. When a game begins, you’ll notice that only one ghost is present. There's no downside to making the game easier for yourself, so you may as well edit these in the settings to make things less frustrating. and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Begin by going off to the left in order to clear the bottom row of dots. The three main patterns include the cherry, the mid-fruit, and the apple. Note that only the 333,360 shows up on the screen because the score display of early Namco 8-bit games rolls over at 1,000,000. This walkthrough is the property of Continuing to eat pellets is a surefire way to slow Pac-Man down and get caught by a ghost. This makes things a lot harder.) People began learning patterns once Pac-Man became a big hit. The combination of these two alone is already pretty condemning in certain situations. Sue is also the last one out of center stage, which highlights her slow, aloof personality. Except, he can't reach him because he is not allowed to go up the blind alley that Pac-Man is in. After these monsters are done in, go to the bottom to find the fourth monster and earn sixteen hundred points. If no monsters are on your tail, then you can take your time, since eighty percent of the dots should be cleared. The place where Inky wants to go is the location that is equidistant from the square in the opposite direction from Blinky's position (marked by the cyan circle). Another, more important setting is a Round Select feature, which will allow you to start from any stage that you've previously been on before. To get away from Pinky safely, you can easily confuse her by moving briefly towards her as she closes in. You’ll notice that these patterns can be used over and over again, to easily clear a maze, however, keep in mind that you’ll need to determine which pattern to use based on the speed of each level. Blinky, the red ghost, chases directly after you. If you're in a tight situation, and it looks like you might be attacked from both sides by two different ghosts, knowing how each of them will react can make a difference between life and death. Doing so will send Pinky down a different route of the maze as its four space target in front of you suddenly shifts. Of course, there’s no guarantee that you’ll win when following these patterns, but they can help to improve your speed, your score, and the type of strategy you use in order to clear a maze while scoring big. Once you see this, don't continue to chase a ghost if he's still a long way off. One of the biggest wastes of any scoring opportunity is to eat a power pellet as the last pellet in the round. Everything from the catchy opening theme to bouncing fruit and pretzels is intact. Don't risk your life in an effort to collect the lower value fruits if you want to make it to those really valuable bonus items. Instead of heading back to his corner, Blinky will head right for you. Is there really a pattern? Ms. Pac-Man [2600] by Robert Guerra [Appeared in the October/November 1983 issue of "Video Games Player"] Atari's VCS version of Ms. Pac-Man includes nearly all the elements that made its coin-op counterpart the most successful sequel game to date.